Blender Cycles Raytracing Server

Hi,
I'm interested in animation and raytracing. I've lately started learning Blender and found Cycles to be a great rendering engine. However, its not entirely GPU capable. Certain simulations (smoke, fire, volumetrics) only can render using CPU. My desktop takes about an hour to render one frame at 2K resolution (50 samples - still noisy). If it could use GPU might take as long as 3 minutes.
So I've been scouring the web trying to find an affordable solution. I've got plenty of GPU CUDA's (running dual GTX690's). I tried network rendering farms but that can get pricey. Last test render cost $16 to render 100 frames (4 seconds). Obviously, once its in HD you see lots of things you don't like or need fixing and will probably re-render a scene 5x's. This will eventually get over budget.
My questions:
A.) If I install a stable version of Linux, can Parallella run Blender 2.73?
B.) If Blender runs will Cycles it see the cores as CPU's or GPU's? (Remember, I'm trying to run a lot of CPU's for particle simulations).
C.) If it will run Blender and Cycles as CPUs' (thereby properly rendering simulations) when will the 64-core unit be available
D.) Once available (or perhaps even now) is it possible to scale these boards together so that Blender will see all the cores of all the devices?
Sorry if these are lame questions, I'm still trying to wrap my head around this whole thing. FYI, I don't necessarily plan in modeling my scenes on the parallella device, I was thinking of saving the file on the network, and then opening it on the device in blender and running it from there (CL, VPN or whatever is the norm to access the interface). I'm not necessarily trying to make a render farm, but want a ton of CPU's to do my ray tracing for situations where I cannot use my GPU's. I hope I'm making sense.
Thanks
JS
I'm interested in animation and raytracing. I've lately started learning Blender and found Cycles to be a great rendering engine. However, its not entirely GPU capable. Certain simulations (smoke, fire, volumetrics) only can render using CPU. My desktop takes about an hour to render one frame at 2K resolution (50 samples - still noisy). If it could use GPU might take as long as 3 minutes.
So I've been scouring the web trying to find an affordable solution. I've got plenty of GPU CUDA's (running dual GTX690's). I tried network rendering farms but that can get pricey. Last test render cost $16 to render 100 frames (4 seconds). Obviously, once its in HD you see lots of things you don't like or need fixing and will probably re-render a scene 5x's. This will eventually get over budget.
My questions:
A.) If I install a stable version of Linux, can Parallella run Blender 2.73?
B.) If Blender runs will Cycles it see the cores as CPU's or GPU's? (Remember, I'm trying to run a lot of CPU's for particle simulations).
C.) If it will run Blender and Cycles as CPUs' (thereby properly rendering simulations) when will the 64-core unit be available
D.) Once available (or perhaps even now) is it possible to scale these boards together so that Blender will see all the cores of all the devices?
Sorry if these are lame questions, I'm still trying to wrap my head around this whole thing. FYI, I don't necessarily plan in modeling my scenes on the parallella device, I was thinking of saving the file on the network, and then opening it on the device in blender and running it from there (CL, VPN or whatever is the norm to access the interface). I'm not necessarily trying to make a render farm, but want a ton of CPU's to do my ray tracing for situations where I cannot use my GPU's. I hope I'm making sense.
Thanks
JS